13D111OPR - Computer Graphics - Selected Topics
|Computer Graphics - Selected Topics
|Electrical Engineering and Computing
|Type of study
|Lecturer (for classes)
|Lecturer/Associate (for practice)
|Lecturer/Associate (for OTC)
|Formal prerequisite does not exist, but it is expected that student is familiar with the material of the subject "Computer Graphics".
|Enable students to acquire the necessary knowledge and develop the ability to develop new algorithms and methods, as well as to perform scientific research in the field of computer graphics.
|Students will be able to fully understand and apply existing concepts, to develop new algorithms and methods, as well as to perform scientific research for: modeling and rendering 3D objects and scenes, modeling digital terrains, modeling curves and surfaces, developing graphics engines and graphic libraries/packages, virtual and augmented reality, applying graphics in video games and edutainment.
|Contents of lectures
|Computational geometry - advanced algorithms. Modeling of surfaces and 3D objects. B-spline and NURBS. Modeling digital terrains. 3D scene rendering techniques. Global illumination methods: ray-tracing, radiosity, photon mapping. Texture mapping. Graphics engines and libraries. Virtual reality. Augmented reality. Graphics in video games and edutainment. Graphics processor advanced architectures.
|Contents of exercises
|Practical project implementation and publication of achieved results.
|Number of hours per week during the semester/trimester/year
|Study and Research
|Methods of teaching
|Classes are held in the form of seminars or in the form of consulting on teaching units.The research part involves the collection and study of relevant literature with its critical review in a publishing convenient form. The practical part includes the implementation of a specific task.
|Knowledge score (maximum points 100)
|Activites during lectures