13D111OPR - Computer Graphics - Selected Topics

Course specification
Course title Computer Graphics - Selected Topics
Acronym 13D111OPR
Study programme Electrical Engineering and Computing
Type of study doctoral studies
Lecturer (for classes)
Lecturer/Associate (for practice)
    Lecturer/Associate (for OTC)
      ESPB 9.0 Status elective
      Condition Formal prerequisite does not exist, but it is expected that student is familiar with the material of the subject "Computer Graphics".
      The goal Enable students to acquire the necessary knowledge and develop the ability to develop new algorithms and methods, as well as to perform scientific research in the field of computer graphics.
      The outcome Students will be able to fully understand and apply existing concepts, to develop new algorithms and methods, as well as to perform scientific research for: modeling and rendering 3D objects and scenes, modeling digital terrains, modeling curves and surfaces, developing graphics engines and graphic libraries/packages, virtual and augmented reality, applying graphics in video games and edutainment.
      Contents of lectures Computational geometry - advanced algorithms. Modeling of surfaces and 3D objects. B-spline and NURBS. Modeling digital terrains. 3D scene rendering techniques. Global illumination methods: ray-tracing, radiosity, photon mapping. Texture mapping. Graphics engines and libraries. Virtual reality. Augmented reality. Graphics in video games and edutainment. Graphics processor advanced architectures.
      Contents of exercises Practical project implementation and publication of achieved results.
      1. John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley, "Computer Graphics: Principles and Practice", 3rd edition, Pearson Education, 2013 (Original title)
      2. Alan Watt, "3D Computer Graphics", 3rd edition, Addison-Wesley, 2000. (Original title)
      3. Donald Hearn, Pauline Baker, "Computer Graphics – C Version", 2nd edition, Pearson Education, 2004. (Original title)
      4. Mark de Berg, Otfried Cheong, Marc van Kreveld, Mark Overmars, "Computational Geometry: Algorithms and Applications", 3rd edition, Springer-Verlag, 2008. (Original title)
      5. Kenneth J. Varnum, "Beyond Reality: Augmented, Virtual, and Mixed Reality in the Library", American Library Association Editions, 2019. (Original title)
      Number of hours per week during the semester/trimester/year
      Lectures Exercises OTC Study and Research Other classes
      Methods of teaching Classes are held in the form of seminars or in the form of consulting on teaching units.The research part involves the collection and study of relevant literature with its critical review in a publishing convenient form. The practical part includes the implementation of a specific task.
      Knowledge score (maximum points 100)
      Pre obligations Points Final exam Points
      Activites during lectures 0 Test paper 0
      Practical lessons 0 Oral examination 50
      Projects 25
      Colloquia 0
      Seminars 25