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19D031MMZ - Modeling of Sound Field

Course specification
Course title Modeling of Sound Field
Acronym 19D031MMZ
Study programme Electrical Engineering and Computing
Module Telecommunications
Type of study doctoral studies
Lecturer (for classes)
Lecturer/Associate (for practice)
    Lecturer/Associate (for OTC)
      ESPB 9.0 Status elective
      Condition
      The goal Mastering sound field simulation and auralization techniques for virtual environments, focusing on hybrid models and binaural synthesis for VR/AR applications.
      The outcome Students will be able to independently model complex acoustic fields, design 3D reproduction systems, and implement real-time auralization in VR environments.
      Contents
      Contents of lectures Fundamentals of sound-field modeling: geometrical acoustics (image-source, ray tracing, hybrids) and wave-based simulation (BEM, FDTD). Virtual acoustic environments and auralization: HRTF/binaural synthesis, real-time convolution, and spatial reproduction (Ambisonics, object-based audio). Applications in VR/AR and complex sources.
      Contents of exercises Application of acoustic simulation software (e.g., Odeon, EASE, or open-source tools). Implementation of ray-tracing algorithms and Room Impulse Response (RIR) calculation. Designing a binaural processor and working with HRTF databases. Creating interactive virtual sound scenes in development environments (Unity/Unreal Engine) using specialized spatial audio plugins.
      Literature
      1. 1. Michael Vorlander:Auralization: Fundamentals of Acoustics, Modelling, Simulation, Algorithms And Acoustic Virtual Reality, Springer Verlag , 2007 (Original title)
      2. Savioja & Svensson (2015) – “Overview of geometrical room acoustic modeling techniques” (JASA) (Original title)
      3. Savioja & Xiang – “Simulation-Based Auralization of Room Acoustics” (Acoustics Today) (Original title)
      4. Stephen Kirkup (2019) – “The Boundary Element Method in Acoustics: A Survey” (Applied Sciences) (Original title)
      5. Ambisonics A Franz Zotter Matthias Frank, Practical 3D Audio Theory for Recording, Studio Production, Sound Reinforcement, and Virtual Reality (Original title)
      Number of hours per week during the semester/trimester/year
      Lectures Exercises OTC Study and Research Other classes
      8
      Methods of teaching Lectures, tutorials, seminars, project
      Knowledge score (maximum points 100)
      Pre obligations Points Final exam Points
      Activites during lectures 0 Test paper 50
      Practical lessons 0 Oral examination 0
      Projects 0
      Colloquia 25
      Seminars 25