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13E114PS - Software Design

Course specification
Course title Software Design
Acronym 13E114PS
Study programme Electrical Engineering and Computing
Module Computer Engineering and Informatics, Software Engineering
Type of study bachelor academic studies,master academic studies
Lecturer (for classes)
Lecturer/Associate (for practice)
Lecturer/Associate (for OTC)
ESPB 6.0 Status elective
Condition A formal prerequisite does not exist, but it is expected that the student is closely familiar with the material of the course Object-oriented programming 1.
The goal Mastering the principles and practice of software deisgn and software modeling using UML.
The outcome The student is familiar with software modeling and design. The student is able to model complex software systems using the standard language UML2. In the process of software design, the student is able to recognize conditions for application and to apply appropriate design patterns from the GoF design pattern catalogue.
Contents
Contents of lectures Design Patterns: The notion and application. Detailed presentation of a selection of (18) GoF design patterns, their usage and consequences. Software modeling: UML. Principles and concepts of conceptual modeling, modeling behavior, and software architecure. Software architecture. Architectural patterns.
Contents of exercises Auditory practices and laboratory.
Literature
  1. Gama, E., Helm, R., Johnson, R., Vlissides, J., "Design Patterns", Addison-Wesley, 1994
  2. D. Milićev, "Model-Driven Development with Executable UML", Wrox/Wiley, 2009. (Original title)
  3. Rumbaugh, J., Booch, G., Jacobson., I., "The Unified Modeling Language Reference Manual", 2nd edition, Addison-Wesley, 2005. (Original title)
  4. Booch, G., Rumbaugh, J., Jacobson., I., "The Unified Modeling Language User Guide", 2nd edition, Addison-Wesley, 2005.
Number of hours per week during the semester/trimester/year
Lectures Exercises OTC Study and Research Other classes
2 2 1
Methods of teaching Lectures and auditory practices are supplied with electronic presentations. The lectures introduce concepts of software design, and present UML, as well as the concrete design patterns, while the auditory practices demonstrate practical examples of software modeling by applying design patterns.
Knowledge score (maximum points 100)
Pre obligations Points Final exam Points
Activites during lectures 0 Test paper 30
Practical lessons 0 Oral examination 0
Projects 30
Colloquia 40
Seminars 0